public class TileLiquidRenderer<T extends TileLiquid> extends DefaultTileRenderer<T>
texture| Constructor and Description |
|---|
TileLiquidRenderer(ResourceName texture,
T tile) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(IGameInstance game,
IAssetManager manager,
IRenderer g,
IWorld world,
T tile,
TileState state,
int x,
int y,
TileLayer layer,
float renderX,
float renderY,
float scale,
int[] light) |
void |
renderInForeground(IGameInstance game,
IAssetManager manager,
IRenderer g,
IWorld world,
T tile,
TileState state,
int x,
int y,
TileLayer layer,
float renderX,
float renderY,
float scale,
int[] light) |
getAdditionalTextureData, getParticleTexture, renderInMainMenuBackground, renderItemclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetRenderShader, renderOnMouseOverpublic TileLiquidRenderer(ResourceName texture, T tile)
public void render(IGameInstance game, IAssetManager manager, IRenderer g, IWorld world, T tile, TileState state, int x, int y, TileLayer layer, float renderX, float renderY, float scale, int[] light)
render in interface ITileRenderer<T extends TileLiquid>render in class DefaultTileRenderer<T extends TileLiquid>public void renderInForeground(IGameInstance game, IAssetManager manager, IRenderer g, IWorld world, T tile, TileState state, int x, int y, TileLayer layer, float renderX, float renderY, float scale, int[] light)