public interface ITileRenderer<T extends Tile>
| Modifier and Type | Method and Description |
|---|---|
default com.google.gson.JsonElement |
getAdditionalTextureData(IGameInstance game,
IAssetManager manager,
IRenderer renderer,
T tile,
ItemInstance instance,
AbstractPlayerEntity player,
java.lang.String name) |
ITexture |
getParticleTexture(IGameInstance game,
IAssetManager manager,
IRenderer renderer,
T tile,
TileState state) |
default ResourceName |
getRenderShader(IGameInstance game,
IAssetManager manager,
IRenderer renderer,
IWorld world,
T tile,
TileState state,
int x,
int y,
TileLayer layer) |
void |
render(IGameInstance game,
IAssetManager manager,
IRenderer renderer,
IWorld world,
T tile,
TileState state,
int x,
int y,
TileLayer layer,
float renderX,
float renderY,
float scale,
int[] light) |
default void |
renderInForeground(IGameInstance game,
IAssetManager manager,
IRenderer renderer,
IWorld world,
T tile,
TileState state,
int x,
int y,
TileLayer layer,
float renderX,
float renderY,
float scale,
int[] light) |
default void |
renderInMainMenuBackground(IGameInstance game,
IAssetManager manager,
IRenderer renderer,
T tile,
TileState state,
float x,
float y,
float scale) |
void |
renderItem(IGameInstance game,
IAssetManager manager,
IRenderer renderer,
T tile,
ItemInstance instance,
float x,
float y,
float scale,
int filter) |
default void |
renderOnMouseOver(IGameInstance game,
IAssetManager manager,
IRenderer renderer,
IWorld world,
T tile,
TileState state,
int x,
int y,
TileLayer layer,
float mouseX,
float mouseY) |
void render(IGameInstance game, IAssetManager manager, IRenderer renderer, IWorld world, T tile, TileState state, int x, int y, TileLayer layer, float renderX, float renderY, float scale, int[] light)
void renderItem(IGameInstance game, IAssetManager manager, IRenderer renderer, T tile, ItemInstance instance, float x, float y, float scale, int filter)
ITexture getParticleTexture(IGameInstance game, IAssetManager manager, IRenderer renderer, T tile, TileState state)
default void renderInMainMenuBackground(IGameInstance game, IAssetManager manager, IRenderer renderer, T tile, TileState state, float x, float y, float scale)
default void renderOnMouseOver(IGameInstance game, IAssetManager manager, IRenderer renderer, IWorld world, T tile, TileState state, int x, int y, TileLayer layer, float mouseX, float mouseY)
default void renderInForeground(IGameInstance game, IAssetManager manager, IRenderer renderer, IWorld world, T tile, TileState state, int x, int y, TileLayer layer, float renderX, float renderY, float scale, int[] light)
default com.google.gson.JsonElement getAdditionalTextureData(IGameInstance game, IAssetManager manager, IRenderer renderer, T tile, ItemInstance instance, AbstractPlayerEntity player, java.lang.String name)
default ResourceName getRenderShader(IGameInstance game, IAssetManager manager, IRenderer renderer, IWorld world, T tile, TileState state, int x, int y, TileLayer layer)