Class VBORenderType

java.lang.Object
net.minecraft.client.renderer.RenderStateShard
net.minecraft.client.renderer.RenderType
codechicken.lib.render.buffer.DelegateRenderType
codechicken.lib.render.buffer.VBORenderType
All Implemented Interfaces:
AutoCloseable

public class VBORenderType extends DelegateRenderType implements AutoCloseable
A RenderType that is backed by a VertexBufferObject used for Instanced rendering.

Created by covers1624 on 25/5/20.

  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    class 
     

    Nested classes/interfaces inherited from class net.minecraft.client.renderer.RenderType

    net.minecraft.client.renderer.RenderType.CompositeState

    Nested classes/interfaces inherited from class net.minecraft.client.renderer.RenderStateShard

    net.minecraft.client.renderer.RenderStateShard.BooleanStateShard, net.minecraft.client.renderer.RenderStateShard.ColorLogicStateShard, net.minecraft.client.renderer.RenderStateShard.CullStateShard, net.minecraft.client.renderer.RenderStateShard.DepthTestStateShard, net.minecraft.client.renderer.RenderStateShard.EmptyTextureStateShard, net.minecraft.client.renderer.RenderStateShard.LayeringStateShard, net.minecraft.client.renderer.RenderStateShard.LightmapStateShard, net.minecraft.client.renderer.RenderStateShard.LineStateShard, net.minecraft.client.renderer.RenderStateShard.MultiTextureStateShard, net.minecraft.client.renderer.RenderStateShard.OffsetTexturingStateShard, net.minecraft.client.renderer.RenderStateShard.OutputStateShard, net.minecraft.client.renderer.RenderStateShard.OverlayStateShard, net.minecraft.client.renderer.RenderStateShard.ShaderStateShard, net.minecraft.client.renderer.RenderStateShard.TextureStateShard, net.minecraft.client.renderer.RenderStateShard.TexturingStateShard, net.minecraft.client.renderer.RenderStateShard.TransparencyStateShard, net.minecraft.client.renderer.RenderStateShard.WriteMaskStateShard
  • Field Summary

    Fields inherited from class codechicken.lib.render.buffer.DelegateRenderType

    parent

    Fields inherited from class net.minecraft.client.renderer.RenderType

    affectsCrumbling, ARMOR_CUTOUT_NO_CULL, ARMOR_ENTITY_GLINT, ARMOR_GLINT, asOptional, BEACON_BEAM, BIG_BUFFER_SIZE, bufferSize, BYTES_IN_INT, CHUNK_BUFFER_LAYERS, chunkLayerId, CRUMBLING, CUTOUT, CUTOUT_MIPPED, DEBUG_FILLED_BOX, DEBUG_LINE_STRIP, DEBUG_QUADS, DEBUG_SECTION_QUADS, DRAGON_EXPLOSION_ALPHA, END_GATEWAY, END_PORTAL, ENTITY_CUTOUT, ENTITY_CUTOUT_NO_CULL, ENTITY_CUTOUT_NO_CULL_Z_OFFSET, ENTITY_DECAL, ENTITY_GLINT, ENTITY_GLINT_DIRECT, ENTITY_NO_OUTLINE, ENTITY_SHADOW, ENTITY_SMOOTH_CUTOUT, ENTITY_SOLID, ENTITY_TRANSLUCENT, ENTITY_TRANSLUCENT_CULL, ENTITY_TRANSLUCENT_EMISSIVE, EYES, format, GLINT, GLINT_DIRECT, GLINT_TRANSLUCENT, GUI, GUI_GHOST_RECIPE_OVERLAY, GUI_OVERLAY, GUI_TEXT_HIGHLIGHT, ITEM_ENTITY_TRANSLUCENT_CULL, LEASH, LIGHTNING, LINE_STRIP, LINES, MEDIUM_BUFFER_SIZE, MEGABYTE, mode, SMALL_BUFFER_SIZE, SOLID, sortOnUpload, TEXT, TEXT_BACKGROUND, TEXT_BACKGROUND_SEE_THROUGH, TEXT_INTENSITY, TEXT_INTENSITY_POLYGON_OFFSET, TEXT_INTENSITY_SEE_THROUGH, TEXT_POLYGON_OFFSET, TEXT_SEE_THROUGH, TRANSIENT_BUFFER_SIZE, TRANSLUCENT, TRANSLUCENT_MOVING_BLOCK, TRANSLUCENT_NO_CRUMBLING, TRIPWIRE, WATER_MASK

    Fields inherited from class net.minecraft.client.renderer.RenderStateShard

    ADDITIVE_TRANSPARENCY, BLOCK_SHEET, BLOCK_SHEET_MIPPED, clearState, CLOUDS_TARGET, COLOR_DEPTH_WRITE, COLOR_WRITE, CRUMBLING_TRANSPARENCY, CULL, DEFAULT_LINE, DEFAULT_TEXTURING, DEPTH_WRITE, ENTITY_GLINT_TEXTURING, EQUAL_DEPTH_TEST, GLINT_TEXTURING, GLINT_TRANSPARENCY, GREATER_DEPTH_TEST, ITEM_ENTITY_TARGET, LEQUAL_DEPTH_TEST, LIGHTMAP, LIGHTNING_TRANSPARENCY, MAIN_TARGET, MAX_ENCHANTMENT_GLINT_SPEED_MILLIS, name, NO_COLOR_LOGIC, NO_CULL, NO_DEPTH_TEST, NO_LAYERING, NO_LIGHTMAP, NO_OVERLAY, NO_SHADER, NO_TEXTURE, NO_TRANSPARENCY, OR_REVERSE_COLOR_LOGIC, OUTLINE_TARGET, OVERLAY, PARTICLES_TARGET, POLYGON_OFFSET_LAYERING, POSITION_COLOR_LIGHTMAP_SHADER, POSITION_COLOR_SHADER, POSITION_COLOR_TEX_LIGHTMAP_SHADER, POSITION_COLOR_TEX_SHADER, POSITION_SHADER, POSITION_TEX_SHADER, RENDERTYPE_ARMOR_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ARMOR_ENTITY_GLINT_SHADER, RENDERTYPE_ARMOR_GLINT_SHADER, RENDERTYPE_BEACON_BEAM_SHADER, RENDERTYPE_CRUMBLING_SHADER, RENDERTYPE_CUTOUT_MIPPED_SHADER, RENDERTYPE_CUTOUT_SHADER, RENDERTYPE_END_GATEWAY_SHADER, RENDERTYPE_END_PORTAL_SHADER, RENDERTYPE_ENERGY_SWIRL_SHADER, RENDERTYPE_ENTITY_ALPHA_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_SHADER, RENDERTYPE_ENTITY_CUTOUT_NO_CULL_Z_OFFSET_SHADER, RENDERTYPE_ENTITY_CUTOUT_SHADER, RENDERTYPE_ENTITY_DECAL_SHADER, RENDERTYPE_ENTITY_GLINT_DIRECT_SHADER, RENDERTYPE_ENTITY_GLINT_SHADER, RENDERTYPE_ENTITY_NO_OUTLINE_SHADER, RENDERTYPE_ENTITY_SHADOW_SHADER, RENDERTYPE_ENTITY_SMOOTH_CUTOUT_SHADER, RENDERTYPE_ENTITY_SOLID_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_EMISSIVE_SHADER, RENDERTYPE_ENTITY_TRANSLUCENT_SHADER, RENDERTYPE_EYES_SHADER, RENDERTYPE_GLINT_DIRECT_SHADER, RENDERTYPE_GLINT_SHADER, RENDERTYPE_GLINT_TRANSLUCENT_SHADER, RENDERTYPE_GUI_GHOST_RECIPE_OVERLAY_SHADER, RENDERTYPE_GUI_OVERLAY_SHADER, RENDERTYPE_GUI_SHADER, RENDERTYPE_GUI_TEXT_HIGHLIGHT_SHADER, RENDERTYPE_ITEM_ENTITY_TRANSLUCENT_CULL_SHADER, RENDERTYPE_LEASH_SHADER, RENDERTYPE_LIGHTNING_SHADER, RENDERTYPE_LINES_SHADER, RENDERTYPE_OUTLINE_SHADER, RENDERTYPE_SOLID_SHADER, RENDERTYPE_TEXT_BACKGROUND_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_BACKGROUND_SHADER, RENDERTYPE_TEXT_INTENSITY_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_INTENSITY_SHADER, RENDERTYPE_TEXT_SEE_THROUGH_SHADER, RENDERTYPE_TEXT_SHADER, RENDERTYPE_TRANSLUCENT_MOVING_BLOCK_SHADER, RENDERTYPE_TRANSLUCENT_NO_CRUMBLING_SHADER, RENDERTYPE_TRANSLUCENT_SHADER, RENDERTYPE_TRIPWIRE_SHADER, RENDERTYPE_WATER_MASK_SHADER, setupState, TRANSLUCENT_TARGET, TRANSLUCENT_TRANSPARENCY, VIEW_OFFSET_Z_LAYERING, VIEW_SCALE_Z_EPSILON, WEATHER_TARGET
  • Constructor Summary

    Constructors
    Constructor
    Description
    VBORenderType(net.minecraft.client.renderer.RenderType parent, BiConsumer<com.mojang.blaze3d.vertex.VertexFormat,com.mojang.blaze3d.vertex.BufferBuilder> factory)
    Create a new VBORenderType, delegates render state setup to the provided parent, also uses the parents VertexFormat.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
     
    void
    end(com.mojang.blaze3d.vertex.BufferBuilder buffer, com.mojang.blaze3d.vertex.VertexSorting sorting)
     
    void
    Marks this VBORenderType as needing to be re-built.
    An extra Runnable to be applied before draw calls.
    withState(net.minecraft.client.renderer.RenderStateShard shard)
    An extra RenderStateShard to be applied.

    Methods inherited from class codechicken.lib.render.buffer.DelegateRenderType

    clearRenderState, setupRenderState

    Methods inherited from class net.minecraft.client.renderer.RenderType

    affectsCrumbling, armorCutoutNoCull, armorEntityGlint, armorGlint, asOptional, beaconBeam, bufferSize, canConsolidateConsecutiveGeometry, chunkBufferLayers, create, create, crumbling, cutout, cutoutMipped, debugFilledBox, debugLineStrip, debugQuads, debugSectionQuads, dragonExplosionAlpha, endGateway, endPortal, energySwirl, entityCutout, entityCutoutNoCull, entityCutoutNoCull, entityCutoutNoCullZOffset, entityCutoutNoCullZOffset, entityDecal, entityGlint, entityGlintDirect, entityNoOutline, entityShadow, entitySmoothCutout, entitySolid, entityTranslucent, entityTranslucent, entityTranslucentCull, entityTranslucentEmissive, entityTranslucentEmissive, eyes, format, getChunkLayerId, glint, glintDirect, glintTranslucent, gui, guiGhostRecipeOverlay, guiOverlay, guiTextHighlight, isOutline, itemEntityTranslucentCull, leash, lightning, lines, lineStrip, mode, outline, outline, solid, text, textBackground, textBackgroundSeeThrough, textIntensity, textIntensityPolygonOffset, textIntensitySeeThrough, textPolygonOffset, textSeeThrough, toString, translucent, translucentMovingBlock, translucentMovingBlockState, translucentNoCrumbling, translucentState, tripwire, tripwireState, waterMask

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • VBORenderType

      public VBORenderType(net.minecraft.client.renderer.RenderType parent, BiConsumer<com.mojang.blaze3d.vertex.VertexFormat,com.mojang.blaze3d.vertex.BufferBuilder> factory)
      Create a new VBORenderType, delegates render state setup to the provided parent, also uses the parents VertexFormat.
      Parameters:
      parent - The parent, for state setup and buffer VertexFormat.
      factory - The Factory used to fill the BufferBuilder with data.
  • Method Details