Interface IChunkLoadTile


public interface IChunkLoadTile
Provides a callback for tile entities when a chunk is loaded, as an alternative to validate when the chunk hasn't been added to the world. To hook all world join/seperate events. Use this, TileEntity.validate with a worldObj.blockExists check, TileEntity.onChunkUnload and TileEntity.invalidate Be sure to call TileChunkLoadHook.init() from your mod during initialisation You could easily implement this in your own mod, but providing it here reduces the number of times the chunkTileEntityMap needs to be iterated
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    onChunkLoad(net.minecraft.world.level.chunk.LevelChunk chunk)
     
  • Method Details

    • onChunkLoad

      void onChunkLoad(net.minecraft.world.level.chunk.LevelChunk chunk)