| Class | Description |
|---|---|
| RobotAnalyzeEvent |
Fired when an analyzer is used on a robot.
|
| RobotAttackEntityEvent | |
| RobotAttackEntityEvent.Post |
Fired after a robot has attacked an entity.
|
| RobotAttackEntityEvent.Pre |
Fired when a robot is about to attack an entity.
|
| RobotBreakBlockEvent | |
| RobotBreakBlockEvent.Post |
Fired after a robot broke a block.
|
| RobotBreakBlockEvent.Pre |
Fired when a robot is about to break a block.
|
| RobotEvent |
Base class for events generated by robots.
|
| RobotExhaustionEvent |
Fired when a robot performed an action that would cause exhaustion for a
player.
|
| RobotMoveEvent | |
| RobotMoveEvent.Post |
Fired after a robot moved.
|
| RobotMoveEvent.Pre |
Fired when a robot is about to move.
|
| RobotPlaceBlockEvent | |
| RobotPlaceBlockEvent.Post |
Fired after a robot placed a block.
|
| RobotPlaceBlockEvent.Pre |
Fired when a robot is about to place a block.
|
| RobotPlaceInAirEvent |
This event is fired when a robot tries to place a block and has no point of
reference, i.e.
|
| RobotRenderEvent |
Fired directly before the robot's chassis is rendered.
|
| RobotRenderEvent.MountPoint |
Describes points on the robot model at which components are "mounted",
i.e.
|
| RobotUsedTool | |
| RobotUsedTool.ApplyDamageRate |
Fired when a robot used a tool and the previously fired damage rate
computation returned a value smaller than one.
|
| RobotUsedTool.ComputeDamageRate |
Fired when a robot used a tool and is about to apply the damage rate to
partially undo the durability loss.
|