| Method and Description |
|---|
| li.cil.oc.api.component.TextBuffer.mouseDown(int, int, int, EntityPlayer)
Use the floating-point variant instead.
|
| li.cil.oc.api.component.TextBuffer.mouseDrag(int, int, int, EntityPlayer)
Use the floating-point variant instead.
|
| li.cil.oc.api.component.TextBuffer.mouseScroll(int, int, int, EntityPlayer)
Use the floating-point variant instead.
|
| li.cil.oc.api.component.TextBuffer.mouseUp(int, int, int, EntityPlayer)
Use the floating-point variant instead.
|