@ParametersAreNonnullByDefault
| Class | Description |
|---|---|
| AudioModule |
The audio module, emitting sounds like none other.
|
| BundledRedstoneModule | |
| DisplayModule | |
| DisplayModule.LeakDetector | |
| ExecutionModule |
The programmable execution module.
|
| InfraredModule | |
| KeypadModule | |
| QueueModule |
The queue module can be used to store a number of values to be retrieved
later on.
|
| RandomAccessMemoryModule |
The RAM module can be used to store up to 256 values by address.
|
| RandomModule | |
| ReadOnlyMemoryModule |
The RAM module can be used to store up to 256 values by address.
|
| RedstoneModule | |
| SequencerModule | |
| SerialPortModule |
The stack module can be used to store a number of values to be retrieved
later on.
|
| StackModule |
The stack module can be used to store a number of values to be retrieved
later on.
|
| TerminalModule | |
| TimerModule |
The timer module can be used to wait for a specific amount of game time.
|
| Enum | Description |
|---|---|
| RandomAccessMemoryModule.State |