public final class ModuleSerialPort extends AbstractModule implements BlockChangeAware
While it is not full, it will receive data on all ports and push them back.
| Constructor and Description |
|---|
ModuleSerialPort(Casing casing,
Face face) |
| Modifier and Type | Method and Description |
|---|---|
void |
onDisabled()
Called when the multi-block of casings the module is installed in is
disabled, or when the module was removed from an enabled casing.
|
void |
onNeighborBlockChange(net.minecraft.block.Block neighborBlock)
Called when a block adjacent to the hosting
Casing changes. |
void |
onWriteComplete(Port port)
Called from a pipe this module is writing to when the data was read.
|
void |
readFromNBT(net.minecraft.nbt.NBTTagCompound nbt)
Restore the state of the module from the specified NBT compound.
|
void |
render(boolean enabled,
float partialTicks)
Called to allow the module to render dynamic content on the casing it
is installed in.
|
void |
step()
Advance the state of the module.
|
void |
writeToNBT(net.minecraft.nbt.NBTTagCompound nbt)
Save the state of the module to the specified NBT compound.
|
cancelRead, cancelWrite, getCasing, getFace, getPlayerLookAt, hitToUV, isPlayerLookingAt, isVisible, onActivate, onData, onData, onDisposed, onEnabled, onInstalled, onUninstalledclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetCasing, getFace, onActivate, onData, onData, onDisposed, onEnabled, onInstalled, onUninstalledpublic void onNeighborBlockChange(net.minecraft.block.Block neighborBlock)
BlockChangeAwareCasing changes.onNeighborBlockChange in interface BlockChangeAwareneighborBlock - the block that changed.public void step()
ModuleThis is called by the controller of the system the module is part of each tick the system is running.
step in interface Modulestep in class AbstractModulepublic void onDisabled()
ModuleModules should use this to reset their state, so that cycling power of a controller resets the whole multi-block system.
Note that this is only called on the server.
onDisabled in interface ModuleonDisabled in class AbstractModulepublic void onWriteComplete(Port port)
ModuleThis allows completing the operation in the same tick in which the read operation was completed. This is particularly useful when writing to multiple ports at a time but the written value may only be read once; in this case the remaining writes can be canceled in this callback.
onWriteComplete in interface ModuleonWriteComplete in class AbstractModuleport - the port on which the write operation was completed.public void render(boolean enabled,
float partialTicks)
ModuleThe render state will be adjusted to take into account the face the module is installed in, i.e. rendering from (0, 0, 0) to (1, 1, 0) will render the full quad of face of the casing the module is installed in.
render in interface Modulerender in class AbstractModuleenabled - whether the module is currently enabled.partialTicks - the partial time elapsed in this tick.public void readFromNBT(net.minecraft.nbt.NBTTagCompound nbt)
ModulereadFromNBT in interface ModulereadFromNBT in class AbstractModulenbt - the tag to load the state from.public void writeToNBT(net.minecraft.nbt.NBTTagCompound nbt)
ModulewriteToNBT in interface ModulewriteToNBT in class AbstractModulenbt - the tag to save the state to.