public class RenderMicromissile extends net.minecraft.client.renderer.entity.EntityRenderer<EntityMicromissile>
| Modifier and Type | Field and Description |
|---|---|
static net.minecraftforge.fml.client.registry.IRenderFactory<EntityMicromissile> |
FACTORY |
| Modifier and Type | Method and Description |
|---|---|
net.minecraft.util.ResourceLocation |
getTextureLocation(EntityMicromissile entity) |
void |
render(EntityMicromissile entityIn,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
net.minecraft.client.renderer.IRenderTypeBuffer bufferIn,
int packedLightIn) |
void |
vertex(net.minecraft.util.math.vector.Matrix4f matrix4f,
net.minecraft.util.math.vector.Matrix3f matrix3f,
com.mojang.blaze3d.vertex.IVertexBuilder builder,
float x,
float y,
float z,
float u,
float v,
float nx,
float ny,
float nz,
int lightmap) |
public static final net.minecraftforge.fml.client.registry.IRenderFactory<EntityMicromissile> FACTORY
public void render(EntityMicromissile entityIn, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, net.minecraft.client.renderer.IRenderTypeBuffer bufferIn, int packedLightIn)
render in class net.minecraft.client.renderer.entity.EntityRenderer<EntityMicromissile>public void vertex(net.minecraft.util.math.vector.Matrix4f matrix4f,
net.minecraft.util.math.vector.Matrix3f matrix3f,
com.mojang.blaze3d.vertex.IVertexBuilder builder,
float x,
float y,
float z,
float u,
float v,
float nx,
float ny,
float nz,
int lightmap)
public net.minecraft.util.ResourceLocation getTextureLocation(EntityMicromissile entity)
getTextureLocation in class net.minecraft.client.renderer.entity.EntityRenderer<EntityMicromissile>