public class EntityDrone.MinigunDrone extends Minigun
MAX_GUN_SPEED, minigunPitch, minigunYaw, oldMinigunPitch, oldMinigunYaw, player, world| Modifier and Type | Method and Description |
|---|---|
int |
getAmmoColor() |
PacketPlayMovingSound.SoundSource |
getSoundSource()
Get the source for this sound, where the client should play the sound loop at.
|
boolean |
isMinigunActivated() |
boolean |
isValid() |
void |
playSound(net.minecraft.util.SoundEvent soundName,
float volume,
float pitch) |
void |
setAmmoColorStack(net.minecraft.item.ItemStack ammo) |
void |
setMinigunActivated(boolean activated) |
clampYaw, clampYaw, dispenserWeightedPercentage, dispenserWeightedPercentage, getAirCapability, getAmmoColor, getAmmoStack, getAttackTarget, getMinigunRotation, getMinigunSpeed, getMinigunTriggerTimeOut, getOldMinigunRotation, getPlayer, getRange, getUpgrades, getWorld, isGunAimedAtTarget, isReturning, isSweeping, setAirHandler, setAmmoStack, setAttackTarget, setIdleYaw, setMinigunRotation, setMinigunSpeed, setMinigunTriggerTimeOut, setOldMinigunRotation, setReturning, setSweeping, setWorld, tryFireMinigun, updatepublic PacketPlayMovingSound.SoundSource getSoundSource()
MinigungetSoundSource in class Minigunpublic boolean isMinigunActivated()
isMinigunActivated in class Minigunpublic void setMinigunActivated(boolean activated)
setMinigunActivated in class Minigunpublic void setAmmoColorStack(@Nonnull
net.minecraft.item.ItemStack ammo)
setAmmoColorStack in class Minigunpublic int getAmmoColor()
getAmmoColor in class Minigunpublic void playSound(net.minecraft.util.SoundEvent soundName,
float volume,
float pitch)