public class ModelHeatFrame extends net.minecraft.client.renderer.entity.model.EntityModel<EntityHeatFrame>
| Constructor and Description |
|---|
ModelHeatFrame() |
| Modifier and Type | Method and Description |
|---|---|
void |
renderToBuffer(com.mojang.blaze3d.matrix.MatrixStack matrixStack,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha) |
void |
setRotationAngle(net.minecraft.client.renderer.model.ModelRenderer modelRenderer,
float x,
float y,
float z) |
void |
setupAnim(EntityHeatFrame entityIn,
float limbSwing,
float limbSwingAmount,
float ageInTicks,
float netHeadYaw,
float headPitch) |
copyPropertiesTo, prepareMobModelpublic void renderToBuffer(com.mojang.blaze3d.matrix.MatrixStack matrixStack,
com.mojang.blaze3d.vertex.IVertexBuilder buffer,
int packedLight,
int packedOverlay,
float red,
float green,
float blue,
float alpha)
renderToBuffer in class net.minecraft.client.renderer.model.Modelpublic void setupAnim(EntityHeatFrame entityIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch)
setupAnim in class net.minecraft.client.renderer.entity.model.EntityModel<EntityHeatFrame>public void setRotationAngle(net.minecraft.client.renderer.model.ModelRenderer modelRenderer,
float x,
float y,
float z)