public class PneumaticArmorLayer<T extends net.minecraft.entity.LivingEntity,M extends net.minecraft.client.renderer.entity.model.BipedModel<T>,A extends net.minecraft.client.renderer.entity.model.BipedModel<T>>
extends net.minecraft.client.renderer.entity.layers.LayerRenderer<T,M>
| Constructor and Description |
|---|
PneumaticArmorLayer(net.minecraft.client.renderer.entity.IEntityRenderer<T,M> entityRendererIn,
A modelLeggings,
A modelArmor) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
net.minecraft.client.renderer.IRenderTypeBuffer bufferIn,
int packedLightIn,
T entity,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
protected void |
setModelSlotVisible(A model,
net.minecraft.inventory.EquipmentSlotType slotIn) |
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
net.minecraft.client.renderer.IRenderTypeBuffer bufferIn,
int packedLightIn,
T entity,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
protected void setModelSlotVisible(A model, net.minecraft.inventory.EquipmentSlotType slotIn)