public class RenderLogisticsFrame
extends net.minecraft.client.renderer.entity.EntityRenderer<T>
| Modifier and Type | Field and Description |
|---|---|
static net.minecraftforge.fml.client.registry.IRenderFactory<EntityLogisticsFrame> |
FACTORY |
| Modifier and Type | Method and Description |
|---|---|
net.minecraft.util.math.vector.Vector3d |
getRenderOffset(EntityLogisticsFrame entityIn,
float partialTicks) |
net.minecraft.util.ResourceLocation |
getTextureLocation(EntityLogisticsFrame entityLogisticsFrame) |
void |
render(EntityLogisticsFrame entity,
float entityYaw,
float partialTicks,
com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
net.minecraft.client.renderer.IRenderTypeBuffer bufferIn,
int packedLightIn) |
public static final net.minecraftforge.fml.client.registry.IRenderFactory<EntityLogisticsFrame> FACTORY
public void render(EntityLogisticsFrame entity, float entityYaw, float partialTicks, com.mojang.blaze3d.matrix.MatrixStack matrixStackIn, net.minecraft.client.renderer.IRenderTypeBuffer bufferIn, int packedLightIn)
render in class net.minecraft.client.renderer.entity.EntityRenderer<EntityLogisticsFrame>public net.minecraft.util.math.vector.Vector3d getRenderOffset(EntityLogisticsFrame entityIn, float partialTicks)
getRenderOffset in class net.minecraft.client.renderer.entity.EntityRenderer<EntityLogisticsFrame>public net.minecraft.util.ResourceLocation getTextureLocation(EntityLogisticsFrame entityLogisticsFrame)
getTextureLocation in class net.minecraft.client.renderer.entity.EntityRenderer<EntityLogisticsFrame>