public class DroneMinigunLayer extends net.minecraft.client.renderer.entity.layers.LayerRenderer<EntityDroneBase,ModelDrone>
| Modifier and Type | Method and Description |
|---|---|
void |
render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
net.minecraft.client.renderer.IRenderTypeBuffer bufferIn,
int packedLightIn,
EntityDroneBase entityIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch) |
public void render(com.mojang.blaze3d.matrix.MatrixStack matrixStackIn,
net.minecraft.client.renderer.IRenderTypeBuffer bufferIn,
int packedLightIn,
EntityDroneBase entityIn,
float limbSwing,
float limbSwingAmount,
float partialTicks,
float ageInTicks,
float netHeadYaw,
float headPitch)
render in class net.minecraft.client.renderer.entity.layers.LayerRenderer<EntityDroneBase,ModelDrone>