public class HackClientHandler extends IArmorUpgradeClientHandler.AbstractHandler<HackHandler>
IArmorUpgradeClientHandler.AbstractHandler<T extends IArmorUpgradeHandler<?>>, IArmorUpgradeClientHandler.SimpleToggleableHandler<T extends IArmorUpgradeHandler<?>>| Constructor and Description |
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HackClientHandler() |
| Modifier and Type | Method and Description |
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static void |
addKeybindTooltip(java.util.List<net.minecraft.util.text.ITextComponent> curInfo) |
static boolean |
enabledForPlayer(net.minecraft.entity.player.PlayerEntity player) |
IOptionPage |
getGuiOptionsPage(IGuiScreen screen)
When you have some configurable options for your upgrade handler, return a new instance of an
IOptionPage. |
java.util.Optional<net.minecraft.client.settings.KeyBinding> |
getTriggerKeyBinding()
Get the keybind used to trigger this upgrade's action, if any.
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boolean |
isToggleable()
Is this upgrade toggleable, i.e.
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void |
onTriggered(ICommonArmorHandler armorHandler)
Called when the registered triggered keybind (if any) is pressed.
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void |
render2D(com.mojang.blaze3d.matrix.MatrixStack matrixStack,
float partialTicks,
boolean armorPieceHasPressure)
Called in the 2D render stage (via
RenderGameOverlayEvent.Post) |
void |
render3D(com.mojang.blaze3d.matrix.MatrixStack matrixStack,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
float partialTicks)
Called in the 3D render stage (via
RenderWorldLastEvent) |
void |
reset()
Called when (re-)equipping the armor piece.
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void |
tickClient(ICommonArmorHandler armorHandler)
This method is called every client tick, and should be used to update clientside logic for armor upgrades.
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getCommonHandlerclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetAnimatedStat, getInitialKeyBinding, getKeybindCategory, getSubKeybindCategory, getSubKeybinds, initConfig, onResolutionChanged, saveToConfig, setOverlayColorpublic java.util.Optional<net.minecraft.client.settings.KeyBinding> getTriggerKeyBinding()
IArmorUpgradeClientHandlerpublic void onTriggered(ICommonArmorHandler armorHandler)
IArmorUpgradeClientHandlerarmorHandler - the client-side common armor handler object for the playerpublic void tickClient(ICommonArmorHandler armorHandler)
IArmorUpgradeClientHandlerIArmorUpgradeHandler.tick(ICommonArmorHandler, boolean), this method is only called for upgrades
which are actually enabled (or not toggleable).armorHandler - common armor handler for the player wearing this armor piecepublic void render3D(com.mojang.blaze3d.matrix.MatrixStack matrixStack,
net.minecraft.client.renderer.IRenderTypeBuffer buffer,
float partialTicks)
IArmorUpgradeClientHandlerRenderWorldLastEvent)matrixStack - the matrix stackbuffer - the render type bufferpartialTicks - partial ticks since last world tickpublic void render2D(com.mojang.blaze3d.matrix.MatrixStack matrixStack,
float partialTicks,
boolean armorPieceHasPressure)
IArmorUpgradeClientHandlerRenderGameOverlayEvent.Post)matrixStack - the matrix stackpartialTicks - partial ticks since last world tickarmorPieceHasPressure - true if the armor piece actually has any pressurepublic void reset()
IArmorUpgradeClientHandlerpublic IOptionPage getGuiOptionsPage(IGuiScreen screen)
IArmorUpgradeClientHandlerIOptionPage.
When you do so, it will automatically get picked up by the armor GUI handler, and a button for the upgrade
will be displayed in the main armor GUI.screen - an instance of the gui Screen objectpublic boolean isToggleable()
IArmorUpgradeClientHandlerpublic static boolean enabledForPlayer(net.minecraft.entity.player.PlayerEntity player)
public static void addKeybindTooltip(java.util.List<net.minecraft.util.text.ITextComponent> curInfo)