Interface IPneumaticHelmetRegistry

All Known Implementing Classes:
PneumaticHelmetRegistry

public interface IPneumaticHelmetRegistry
Retrieve an instance of this via PneumaticRegistry.IPneumaticCraftInterface.getHelmetRegistry()

Note: despite the name of this interface, it is for used for all armor pieces. The name is historical.

  • Field Details

  • Method Details

    • registerEntityTrackEntry

      void registerEntityTrackEntry(Supplier<? extends IEntityTrackEntry> entry)
      Register an entity tracker for the Pneumatic Helmet. Call this from FMLCommonSetupEvent listener (do not use ParallelDispatchEvent.enqueueWork(Runnable)).
      Parameters:
      entry - the entity tracker
    • registerBlockTrackEntry

      void registerBlockTrackEntry(net.minecraft.resources.ResourceLocation id, Supplier<? extends IBlockTrackEntry> entry)
      Register an block track entry (i.e. a subcategory of the Block Tracker) for the Pneumatic Helmet. Call this from a FMLClientSetupEvent listener (do not use ParallelDispatchEvent.enqueueWork(Runnable)).
      Parameters:
      id - the block entry ID
      entry - the block track entry (IBlockTrackEntry.getEntryID() must return the same ID as the id parameter
    • registerBlockTrackEntry

      @Deprecated(forRemoval=true) default void registerBlockTrackEntry(IBlockTrackEntry entry)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Register a block tracker for the Pneumatic Helmet
      Parameters:
      entry - the block tracker
    • addHUDMessage

      void addHUDMessage(net.minecraft.network.chat.Component title, List<net.minecraft.network.chat.Component> message, int duration, int backColor)
      Add a message for display in the Pneumatic Helmet HUD display
      Parameters:
      title - the message title
      message - the message text (can be empty if the title suffices for a one-line message)
      duration - the duration in ticks for the message to be displayed
      backColor - the message background color, including alpha (DEFAULT_MESSAGE_BGCOLOR is the default green color used by most messages)
    • addHUDMessage

      default void addHUDMessage(net.minecraft.network.chat.Component title)
      Convenience version of addHUDMessage(Component, List, int, int) which displays a one-line message for 2.5 seconds, using the default green background colour
      Parameters:
      title - the message
    • addHackable

      @Deprecated(forRemoval=true) void addHackable(Class<? extends net.minecraft.world.entity.Entity> entityClazz, Supplier<? extends IHackableEntity> iHackable)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Register a "foreign" entity with your hackable. This should be used for entities you didn't create, i.e. vanilla or from a different mod. For your own entities, just have your entity implement IHackableEntity
      Parameters:
      entityClazz - entity class; subclasses of this entity will also be affected
      iHackable - the hack to register
    • addHackable

      @Deprecated(forRemoval=true) void addHackable(@Nonnull net.minecraft.world.level.block.Block block, @Nonnull Supplier<? extends IHackableBlock> iHackable)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Register a "foreign" block with your hackable. This should be used for blocks you didn't create, i.e. vanilla or from a different mod. For your own blocks, just have your block implement IHackableBlock
      Parameters:
      block - the block class; subclasses of this block will also be affected
      iHackable - the hack to register
    • addHackable

      @Deprecated(forRemoval=true) void addHackable(@Nonnull net.minecraft.tags.TagKey<net.minecraft.world.level.block.Block> blockTag, @Nonnull Supplier<? extends IHackableBlock> iHackable)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Register a block tag with your hackable. By default, the vanilla doors, buttons & trapdoors block tags are registered, meaning any block added to any of those tags (e.g. modded doors) will also be considered hackable.
      Parameters:
      blockTag - the block tag to register
      iHackable - the hack to register
    • getCurrentEntityHacks

      @Deprecated(forRemoval=true) List<IHackableEntity> getCurrentEntityHacks(net.minecraft.world.entity.Entity entity)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Get a list of all current successful hacks on a given entity. This is used for example in Enderman hacking, so the user can only hack an enderman once (more times wouldn't have any effect). This is mostly used for display purposes.
      Parameters:
      entity - the entity to check
      Returns:
      empty list if no hacks.
    • registerUpgradeHandler

      @Deprecated(forRemoval=true) void registerUpgradeHandler(IArmorUpgradeHandler<?> handler)
      Deprecated, for removal: This API element is subject to removal in a future version.
      Register a common (client and server) handler for a Pneumatic Armor upgrade. This must be called from a FMLCommonSetupEvent handler (it is not necessary to use ParallelDispatchEvent.enqueueWork(Runnable)).
      Parameters:
      handler - the handler to register
    • registerRenderHandler

      <T extends IArmorUpgradeHandler<?>> void registerRenderHandler(T handler, IArmorUpgradeClientHandler<T> clientHandler)
      Registers the client handler for a Pneumatic Armor upgrade. This must be called from a FMLClientSetupEvent handler; do not use ParallelDispatchEvent.enqueueWork(Runnable). This also registers any keybindings referenced by the render handler (see IArmorUpgradeClientHandler.getInitialKeyBinding() and IArmorUpgradeClientHandler.getSubKeybinds().
      Parameters:
      handler - the common upgrade handler, previously registered with
      clientHandler - the client handler to register with the common upgrade handler
    • makeKeybindingButton

      IKeybindingButton makeKeybindingButton(int yPos, net.minecraft.client.KeyMapping keyBinding)
      Create a new keybinding button for an IOptionPage armor GUI screen. This is intended to be called from IOptionPage.populateGui(IGuiScreen) to set up a button which can be used to change a particular key binding.
      Parameters:
      yPos - y position of the button
      keyBinding - the keybinding modified by the button
      Returns:
      the new button
    • makeKeybindingCheckBox

      ICheckboxWidget makeKeybindingCheckBox(net.minecraft.resources.ResourceLocation upgradeId, int xPos, int yPos, int color, Consumer<ICheckboxWidget> onPressed)
      Create or retrieve the toggle checkbox for the given upgrade. If the checkbox doesn't already exist, it will be created; if it exists, the existing checkbox will be returned. There is only ever one toggle checkbox in existence for any given upgrade ID / clientside upgrade handler.

      This is intended to be called from IOptionPage.populateGui(IGuiScreen) when creating the GUI for an upgrade handler.

      Parameters:
      upgradeId - the upgrade ID
      xPos - X position of the widget
      yPos - Y position of the widget
      color - widget's text color in ARGB format
      onPressed - called when the checkbox is toggled
    • makeHUDStatPanel

      IGuiAnimatedStat makeHUDStatPanel(net.minecraft.network.chat.Component title, net.minecraft.world.item.ItemStack icon, IArmorUpgradeClientHandler<?> clientHandler)
      Create a stat panel for display on the Pneumatic Armor HUD.

      This panel is automatically coloured according to the player's armor eyepiece color setting, and is re-positionable by the player. See IArmorUpgradeClientHandler.getDefaultStatLayout() to define the default positioning for the panel.

      Parameters:
      title - title text to display on the stat
      icon - an icon to draw next to the title
      clientHandler - the client upgrade handler this panel is associated with
      Returns:
      the stat panel
    • makeHUDStatPanel

      IGuiAnimatedStat makeHUDStatPanel(net.minecraft.network.chat.Component title, net.minecraft.resources.ResourceLocation icon, IArmorUpgradeClientHandler<?> clientHandler)
      Just like makeHUDStatPanel(Component, ItemStack, IArmorUpgradeClientHandler) but you can pass an arbitrary texture to use as the icon. The texture should be 16x16.
      Parameters:
      title - title text to display on the stat
      icon - an icon to draw next to the title
      clientHandler - the client upgrade handler this panel is associated with
      Returns:
      the stat panel
    • makeStatMoveButton

      net.minecraft.client.gui.components.AbstractWidget makeStatMoveButton(int x, int y, IArmorUpgradeClientHandler<?> handler)
      Create a "Move Stat Screen..." button to allow the stat panel for an upgrade to be moved. Clicking this button will automatically open the stat panel configuration GUI and allow the panel to be moved.

      Call this from IOptionPage.populateGui(IGuiScreen), and pass the return value to IGuiScreen.addWidget(AbstractWidget) to add this button to your upgrade GUI.

      Parameters:
      x - button X position
      y - button Y position
      handler - the client upgrade handler (can be obtained via IOptionPage.SimpleOptionPage.getClientUpgradeHandler()
      Returns:
      the button
    • getBlockTrackerFocus

      org.apache.commons.lang3.tuple.Pair<net.minecraft.core.BlockPos,net.minecraft.core.Direction> getBlockTrackerFocus()
      Get the block position and face that is currently focused on by the player via the Block Tracker upgrade. If the Block Tracker isn't currently active or the player isn't currently looking at a block which is of interest to the block tracker, this will return (null,null).
      Returns:
      a pair of position and facing