Class SearchClientHandler
java.lang.Object
me.desht.pneumaticcraft.api.client.pneumatic_helmet.IArmorUpgradeClientHandler.AbstractHandler<SearchHandler>
me.desht.pneumaticcraft.client.pneumatic_armor.upgrade_handler.SearchClientHandler
- All Implemented Interfaces:
IArmorUpgradeClientHandler<SearchHandler>
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Nested Class Summary
Nested classes/interfaces inherited from interface me.desht.pneumaticcraft.api.client.pneumatic_helmet.IArmorUpgradeClientHandler
IArmorUpgradeClientHandler.AbstractHandler<T extends IArmorUpgradeHandler<?>>, IArmorUpgradeClientHandler.SimpleToggleableHandler<T extends IArmorUpgradeHandler<?>> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionYou can return aIGuiAnimatedStathere, which the HUD Handler will pick up and render.Return the default screen layout for this upgrade's stat panel, if it has one.getGuiOptionsPage(IGuiScreen screen) When you have some configurable options for your upgrade handler, return a new instance of anIOptionPage.voidCalled when the screen resolution has changed.voidrender2D(com.mojang.blaze3d.vertex.PoseStack matrixStack, float partialTicks, boolean armorPieceHasPressure) Called in the 2D render stage (via Forge'sIGuiOverlaysystem).voidrender3D(com.mojang.blaze3d.vertex.PoseStack matrixStack, net.minecraft.client.renderer.MultiBufferSource buffer, float partialTicks) Called in the 3D render stage (viaRenderLevelStageEvent)voidreset()Called when (re-)equipping the armor piece.voidtickClient(ICommonArmorHandler armorHandler) This method is called every client tick, and should be used to update clientside logic for armor upgrades.Methods inherited from class me.desht.pneumaticcraft.api.client.pneumatic_helmet.IArmorUpgradeClientHandler.AbstractHandler
getCommonHandlerMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface me.desht.pneumaticcraft.api.client.pneumatic_helmet.IArmorUpgradeClientHandler
getID, getInitialKeyBinding, getKeybindCategory, getSubKeybindCategory, getSubKeybinds, getTriggerKeyBinding, initConfig, isEnabledByDefault, isEnabledByDefault, isToggleable, onTriggered, saveToConfig, setOverlayColor, tickClient
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Constructor Details
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SearchClientHandler
public SearchClientHandler()
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Method Details
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tickClient
Description copied from interface:IArmorUpgradeClientHandlerThis method is called every client tick, and should be used to update clientside logic for armor upgrades. UnlikeIArmorUpgradeHandler.tick(ICommonArmorHandler, boolean), this method is only called for upgrades which are actually enabled (or not toggleable).- Parameters:
armorHandler- common armor handler for the player wearing this armor piece
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render3D
public void render3D(com.mojang.blaze3d.vertex.PoseStack matrixStack, net.minecraft.client.renderer.MultiBufferSource buffer, float partialTicks) Description copied from interface:IArmorUpgradeClientHandlerCalled in the 3D render stage (viaRenderLevelStageEvent)- Parameters:
matrixStack- the matrix stackbuffer- the render type bufferpartialTicks- partial ticks since last world tick
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render2D
public void render2D(com.mojang.blaze3d.vertex.PoseStack matrixStack, float partialTicks, boolean armorPieceHasPressure) Description copied from interface:IArmorUpgradeClientHandlerCalled in the 2D render stage (via Forge'sIGuiOverlaysystem).- Parameters:
matrixStack- the matrix stackpartialTicks- partial ticks since last world tickarmorPieceHasPressure- true if the armor piece actually has any pressure
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reset
public void reset()Description copied from interface:IArmorUpgradeClientHandlerCalled when (re-)equipping the armor piece. Use this to clear any client-side state information held by the upgrade handler and initialise it to a known state. -
getGuiOptionsPage
Description copied from interface:IArmorUpgradeClientHandlerWhen you have some configurable options for your upgrade handler, return a new instance of anIOptionPage. When you do so, it will automatically get picked up by the armor GUI handler, and a button for the upgrade will be displayed in the main armor GUI.- Parameters:
screen- an instance of the gui Screen object- Returns:
- an options page, or null if the upgrade does not have an options page
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getAnimatedStat
Description copied from interface:IArmorUpgradeClientHandlerYou can return aIGuiAnimatedStathere, which the HUD Handler will pick up and render. It also automatically opens and closes the stat window as necessary.IClientArmorRegistry.makeHUDStatPanel(Component, ItemStack, IArmorUpgradeClientHandler)is a useful method for creating a panel.The recommended way to handle this is to have a
IGuiAnimatedStatfield in your client upgrade handler, and lazy-init that in this method, also resetting the field to null inIArmorUpgradeClientHandler.onResolutionChanged().- Returns:
- the animated stat, or null if this upgrade doesn't use/require a stat window
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getDefaultStatLayout
Description copied from interface:IArmorUpgradeClientHandlerReturn the default screen layout for this upgrade's stat panel, if it has one. Note that the position is easily modifiable by the player using the "Move Screen..." button in the upgrade's GUI.If your handler doesn't have a stat panel (i.e.
IArmorUpgradeClientHandler.getAnimatedStat()returns null), you don't need to override this. If it does have a panel, it's recommended to override this with a reasonable default position.- Returns:
- the default position
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onResolutionChanged
public void onResolutionChanged()Description copied from interface:IArmorUpgradeClientHandlerCalled when the screen resolution has changed. Primarily intended to allow render handlers to recalculate stat positions.
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