Class FallProtectionClientHandler

All Implemented Interfaces:
IArmorUpgradeClientHandler<FallProtectionHandler>

public class FallProtectionClientHandler extends IArmorUpgradeClientHandler.SimpleToggleableHandler<FallProtectionHandler>
  • Constructor Details

    • FallProtectionClientHandler

      public FallProtectionClientHandler()
  • Method Details

    • isEnabledByDefault

      public boolean isEnabledByDefault()
      Description copied from interface: IArmorUpgradeClientHandler
      Is this upgrade enabled by default, i.e. when the player first equips the armor and there's no value saved in ArmorFeatureStatus.json?
      Returns:
      whether the upgrade should be enabled by default