All Implemented Interfaces:
IArmorUpgradeClientHandler<ChargingHandler>

public class ChargingClientHandler extends IArmorUpgradeClientHandler.SimpleToggleableHandler<ChargingHandler>
  • Constructor Details

    • ChargingClientHandler

      public ChargingClientHandler()
  • Method Details

    • isEnabledByDefault

      public boolean isEnabledByDefault()
      Description copied from interface: IArmorUpgradeClientHandler
      Is this upgrade enabled by default, i.e. when the player first equips the armor and there's no value saved in ArmorFeatureStatus.json?
      Returns:
      whether the upgrade should be enabled by default