Class HackClientHandler
java.lang.Object
me.desht.pneumaticcraft.api.client.pneumatic_helmet.IArmorUpgradeClientHandler.AbstractHandler<HackHandler>
me.desht.pneumaticcraft.client.pneumatic_armor.upgrade_handler.HackClientHandler
- All Implemented Interfaces:
IArmorUpgradeClientHandler<HackHandler>
-
Nested Class Summary
Nested classes/interfaces inherited from interface me.desht.pneumaticcraft.api.client.pneumatic_helmet.IArmorUpgradeClientHandler
IArmorUpgradeClientHandler.AbstractHandler<T extends IArmorUpgradeHandler<?>>, IArmorUpgradeClientHandler.SimpleToggleableHandler<T extends IArmorUpgradeHandler<?>> -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidaddKeybindTooltip(List<net.minecraft.network.chat.Component> curInfo) static booleanenabledForPlayer(net.minecraft.world.entity.player.Player player) getGuiOptionsPage(IGuiScreen screen) When you have some configurable options for your upgrade handler, return a new instance of anIOptionPage.Optional<net.minecraft.client.KeyMapping>Get the keybind used to trigger this upgrade's action, if any.booleanIs this upgrade toggleable, i.e.voidonTriggered(ICommonArmorHandler armorHandler) Called when the registered triggered keybind (if any) is pressed.voidrender2D(com.mojang.blaze3d.vertex.PoseStack matrixStack, float partialTicks, boolean armorPieceHasPressure) Called in the 2D render stage (via Forge'sIGuiOverlaysystem).voidrender3D(com.mojang.blaze3d.vertex.PoseStack matrixStack, net.minecraft.client.renderer.MultiBufferSource buffer, float partialTicks) Called in the 3D render stage (viaRenderLevelStageEvent)voidreset()Called when (re-)equipping the armor piece.voidtickClient(ICommonArmorHandler armorHandler) This method is called every client tick, and should be used to update clientside logic for armor upgrades.Methods inherited from class me.desht.pneumaticcraft.api.client.pneumatic_helmet.IArmorUpgradeClientHandler.AbstractHandler
getCommonHandlerMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface me.desht.pneumaticcraft.api.client.pneumatic_helmet.IArmorUpgradeClientHandler
getAnimatedStat, getDefaultStatLayout, getID, getInitialKeyBinding, getKeybindCategory, getSubKeybindCategory, getSubKeybinds, initConfig, isEnabledByDefault, isEnabledByDefault, onResolutionChanged, saveToConfig, setOverlayColor, tickClient
-
Constructor Details
-
HackClientHandler
public HackClientHandler()
-
-
Method Details
-
getTriggerKeyBinding
Description copied from interface:IArmorUpgradeClientHandlerGet the keybind used to trigger this upgrade's action, if any. This is distinct from the toggle keybind (which switches an upgrade on or off); the trigger keybind triggers an action, e.g. Hacking, Pneumatic Kick...- Returns:
- an optional keybinding name
-
onTriggered
Description copied from interface:IArmorUpgradeClientHandlerCalled when the registered triggered keybind (if any) is pressed.- Parameters:
armorHandler- the client-side common armor handler object for the player
-
tickClient
Description copied from interface:IArmorUpgradeClientHandlerThis method is called every client tick, and should be used to update clientside logic for armor upgrades. UnlikeIArmorUpgradeHandler.tick(ICommonArmorHandler, boolean), this method is only called for upgrades which are actually enabled (or not toggleable).- Parameters:
armorHandler- common armor handler for the player wearing this armor piece
-
render3D
public void render3D(com.mojang.blaze3d.vertex.PoseStack matrixStack, net.minecraft.client.renderer.MultiBufferSource buffer, float partialTicks) Description copied from interface:IArmorUpgradeClientHandlerCalled in the 3D render stage (viaRenderLevelStageEvent)- Parameters:
matrixStack- the matrix stackbuffer- the render type bufferpartialTicks- partial ticks since last world tick
-
render2D
public void render2D(com.mojang.blaze3d.vertex.PoseStack matrixStack, float partialTicks, boolean armorPieceHasPressure) Description copied from interface:IArmorUpgradeClientHandlerCalled in the 2D render stage (via Forge'sIGuiOverlaysystem).- Parameters:
matrixStack- the matrix stackpartialTicks- partial ticks since last world tickarmorPieceHasPressure- true if the armor piece actually has any pressure
-
reset
public void reset()Description copied from interface:IArmorUpgradeClientHandlerCalled when (re-)equipping the armor piece. Use this to clear any client-side state information held by the upgrade handler and initialise it to a known state. -
getGuiOptionsPage
Description copied from interface:IArmorUpgradeClientHandlerWhen you have some configurable options for your upgrade handler, return a new instance of anIOptionPage. When you do so, it will automatically get picked up by the armor GUI handler, and a button for the upgrade will be displayed in the main armor GUI.- Parameters:
screen- an instance of the gui Screen object- Returns:
- an options page, or null if the upgrade does not have an options page
-
isToggleable
public boolean isToggleable()Description copied from interface:IArmorUpgradeClientHandlerIs this upgrade toggleable, i.e. can it be switched on & off? Toggleable upgrades will have a checkbox in their GUI page with a possible associated keybinding. Non-toggleable upgrades generally have a bindable hotkey to trigger a one-off action (e.g. hacking, chestplate launcher...). The default return value for this method is true, which is the most common case. Override to return false for non-toggleable upgrades.- Returns:
- true if the upgrade is toggleable, false otherwise
-
enabledForPlayer
public static boolean enabledForPlayer(net.minecraft.world.entity.player.Player player) -
addKeybindTooltip
-