- sender() - Method in class commonnetwork.networking.data.PacketContext
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- sendToAllClients(T, MinecraftServer) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to all the client players in the server, only if the players has the packet registered.
- sendToAllClients(T, MinecraftServer) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players in the server, only if the players has the packet registered.
- sendToAllClients(T, MinecraftServer, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players in the server.
- sendToClient(T, ServerPlayer) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to the client player, only if the player has the packet registered.
- sendToClient(T, ServerPlayer) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to the client player, only if the player has the packet registered.
- sendToClient(T, ServerPlayer, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to the client player.
- sendToClients(T, List<ServerPlayer>) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to the client players, only if the players has the packet registered.
- sendToClients(T, List<ServerPlayer>) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to the client players, only if the players has the packet registered.
- sendToClients(T, List<ServerPlayer>, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to the client players.
- sendToClientsInLevel(T, ServerLevel) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to all the client players in the level, only if the players has the packet registered.
- sendToClientsInLevel(T, ServerLevel) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players in the level, only if the players has the packet registered.
- sendToClientsInLevel(T, ServerLevel, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players in the level.
- sendToClientsInRange(T, ServerLevel, BlockPos, double) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to all the client players in range of a position, only if the players has the packet registered.
- sendToClientsInRange(T, ServerLevel, BlockPos, double) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players in range of a position, only if the players has the packet registered.
- sendToClientsInRange(T, ServerLevel, BlockPos, double, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players in range of a position.
- sendToClientsLoadingChunk(T, LevelChunk) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to all the client players loading a chunk, only if the players has the packet registered.
- sendToClientsLoadingChunk(T, LevelChunk) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players loading a chunk, only if the players has the packet registered.
- sendToClientsLoadingChunk(T, LevelChunk, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players loading a chunk.
- sendToClientsLoadingPos(T, ServerLevel, ChunkPos) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to all the client players loading a position, only if the players has the packet registered.
- sendToClientsLoadingPos(T, ServerLevel, BlockPos) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to all the client players loading a position, only if the players has the packet registered.
- sendToClientsLoadingPos(T, ServerLevel, ChunkPos) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players loading a position, only if the players has the packet registered.
- sendToClientsLoadingPos(T, ServerLevel, ChunkPos, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players loading a position.
- sendToClientsLoadingPos(T, ServerLevel, BlockPos) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players loading a position, only if the players has the packet registered.
- sendToClientsLoadingPos(T, ServerLevel, BlockPos, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to all the client players loading a position.
- sendToServer(T) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to the server, if the server has the packet registered.
- sendToServer(T, boolean) - Static method in class commonnetwork.api.Dispatcher
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Sends the packet to the server.
- sendToServer(T) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to the server, if the server has the packet registered.
- sendToServer(T, boolean) - Method in interface commonnetwork.api.NetworkHandler
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Sends the packet to the server.
- side() - Method in class commonnetwork.networking.data.PacketContext
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- Side - Enum in commonnetwork.networking.data
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- side - Variable in class commonnetwork.networking.PacketRegistrationHandler
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