Class FabricNetworkHandler

java.lang.Object
commonnetwork.networking.PacketRegistrationHandler
commonnetwork.networking.FabricNetworkHandler
All Implemented Interfaces:
commonnetwork.api.NetworkHandler, commonnetwork.networking.PacketRegistrar

public class FabricNetworkHandler extends commonnetwork.networking.PacketRegistrationHandler
  • Nested Class Summary

    Nested Classes
    Modifier and Type
    Class
    Description
    static final record 
     
  • Field Summary

    Fields inherited from class commonnetwork.networking.PacketRegistrationHandler

    side
  • Constructor Summary

    Constructors
    Constructor
    Description
    FabricNetworkHandler(commonnetwork.networking.data.Side side)
     
  • Method Summary

    Modifier and Type
    Method
    Description
    protected <T> void
    registerPacket(commonnetwork.networking.data.PacketContainer<T> container)
     
    <T> void
    sendToClient(T packet, net.minecraft.server.level.ServerPlayer player)
     
    <T> void
    sendToClient(T packet, net.minecraft.server.level.ServerPlayer player, boolean ignoreCheck)
     
    <T> void
    sendToServer(T packet)
     
    <T> void
    sendToServer(T packet, boolean ignoreCheck)
     

    Methods inherited from class commonnetwork.networking.PacketRegistrationHandler

    getSide, registerPacket

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait

    Methods inherited from interface commonnetwork.api.NetworkHandler

    sendToAllClients, sendToAllClients, sendToClients, sendToClients, sendToClientsInLevel, sendToClientsInLevel, sendToClientsInRange, sendToClientsInRange, sendToClientsLoadingChunk, sendToClientsLoadingChunk, sendToClientsLoadingPos, sendToClientsLoadingPos, sendToClientsLoadingPos, sendToClientsLoadingPos
  • Constructor Details

    • FabricNetworkHandler

      public FabricNetworkHandler(commonnetwork.networking.data.Side side)
  • Method Details

    • registerPacket

      protected <T> void registerPacket(commonnetwork.networking.data.PacketContainer<T> container)
    • sendToServer

      public <T> void sendToServer(T packet)
    • sendToServer

      public <T> void sendToServer(T packet, boolean ignoreCheck)
    • sendToClient

      public <T> void sendToClient(T packet, net.minecraft.server.level.ServerPlayer player)
    • sendToClient

      public <T> void sendToClient(T packet, net.minecraft.server.level.ServerPlayer player, boolean ignoreCheck)