public class ForgeNetworkHandler
extends commonnetwork.networking.PacketRegistrationHandler
| Constructor and Description |
|---|
ForgeNetworkHandler(commonnetwork.networking.data.Side side) |
| Modifier and Type | Method and Description |
|---|---|
protected <T> void |
registerPacket(commonnetwork.networking.data.PacketContainer<T> container) |
<T> void |
sendToClient(T packet,
net.minecraft.server.level.ServerPlayer player) |
<T> void |
sendToClient(T packet,
net.minecraft.server.level.ServerPlayer player,
boolean ignoreCheck) |
<T> void |
sendToServer(T packet) |
<T> void |
sendToServer(T packet,
boolean ignoreCheck) |
getSide, registerPacketclone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitsendToAllClients, sendToAllClients, sendToClients, sendToClients, sendToClientsInLevel, sendToClientsInLevel, sendToClientsInRange, sendToClientsInRange, sendToClientsLoadingChunk, sendToClientsLoadingChunk, sendToClientsLoadingPos, sendToClientsLoadingPos, sendToClientsLoadingPos, sendToClientsLoadingPospublic ForgeNetworkHandler(commonnetwork.networking.data.Side side)
protected <T> void registerPacket(commonnetwork.networking.data.PacketContainer<T> container)
registerPacket in class commonnetwork.networking.PacketRegistrationHandlerpublic <T> void sendToServer(T packet)
public <T> void sendToServer(T packet,
boolean ignoreCheck)
public <T> void sendToClient(T packet,
net.minecraft.server.level.ServerPlayer player)
public <T> void sendToClient(T packet,
net.minecraft.server.level.ServerPlayer player,
boolean ignoreCheck)